Squad Roster Build your team - minimum 2, maximum 20 personnel
0 / 20 PERSONNEL ASSIGNED
BUILD NEW SQUAD - Select role - Squad Leader Team Leader Rifleman Automatic Rifleman Grenadier Designated Marksman Anti-Armor Specialist Machine Gunner Sniper Spotter Radio Operator (RTO) Breacher Assistant Gunner (AG) JTAC / FO FPV Drone Operator Combat Engineer / Sapper EOD Technician Counter-UAS Operator EW / SIGINT Operator Mortarman Combat Medic (68W)
Mission Type - Select mission type - Direct Assault (Hasty Attack) Deliberate Attack (Breach & Clear) Raid (Time-Sensitive) Ambush (L-Shaped) Ambush (Linear) Recon by Force Hasty Defense / Fighting Position Perimeter Defense Establish Observation Post Checkpoint / TCP Stand-To — Dawn/Dusk Heightened Alert (BMNT/EENT) Sniper Overwatch (Static Hide) Sniper Overwatch (Mobile / Stalking) Counter-Sniper Overwatch Overwatch in Support of Assault Element Long-Range Interdiction / HVT Targeting Anti-Materiel Overwatch (.50 cal class) Observation & Target Designation (Spotter-led) Urban Overwatch / Rooftop Hide On Foot Patrol (Dismounted — Combat Presence) On Foot Patrol (Dismounted — Recon / ISR) On Foot Patrol (Dismounted — Route Clearance) Mounted Patrol (Vehicle — Combat Presence) Mounted Patrol (Vehicle — Recon / ISR) Mounted Patrol (Vehicle — Route Clearance) Mounted Patrol (Mixed — Vehicle + Dismounted Element) Static Line Jump (T-11) — Mass Tactical Static Line Jump — Combat Equipment (CE) HALO (High Altitude Low Opening) HAHO (High Altitude High Opening) Helocast / Waterborne Infil Fast Rope Insertion (FRIES) SPIES Extraction Airfield Seizure (Post-Jump Assembly & Assault) Drop Zone Security / Assembly Area Defense Ship-to-Shore Assault (LCAC/ACV — Contested Beach) Ship-to-Shore Assault (LCU — Sustainment Wave) Surface Swim Infil (Combat Swimmer / CDS) Small Boat Raid (CRRC / Zodiac) Over-the-Beach (OTB) Infil — Dismounted Beach Reconnaissance / Hydrographic Survey Riverine Patrol / Brown-Water Ship Boarding / VBSS (Visit, Board, Search, Seizure) Helocast Insertion (Rotary-Wing Water Drop) Expeditionary Advanced Base Operations (EABO) Seizure Withdrawal Under Fire / Amphibious Retrograde Cordon & Search Break Contact / Retrograde Personnel Recovery / CSAR Breach & Hostage Rescue Direct Action (DA) Foreign Internal Defense (FID) Civil Affairs / HUMINT Collection
Target Class Add multiple target classes if the mission involves mixed threats
PRIMARY
- Select primary target - Dismounted Infantry (Open / Unprotected) Dismounted Infantry (Cover / Defilade) Sniper / Marksman Team Crew-Served Weapon (PKM / HMG nest) Mortar Team ATGM Team RPG Team Recon / Scout Element Command Element / HVT Light Skinned Vehicle (Truck / Technical) MRAP / Armored Truck Infantry Fighting Vehicle (BMP / BTR) Main Battle Tank (T-72 / T-80 / T-90) Self-Propelled Artillery Towed Artillery / Howitzer Logistics / Supply Convoy Fortified Position (Bunker / Strongpoint) Building / Urban Strongpoint Command Post (Soft) Command Post (Hardened) Supply Cache Weapons Cache Communications Node Observation Post / OP Vehicle Staging Area FPV Drone / Small UAV Loitering Munition (Kamikaze UAV) Drone Swarm (Multiple UAS) Rotary-Wing Threat (Low Altitude) Fixed-Wing Threat (Low Altitude) IED Belt / Minefield Concertina / Wire Obstacle CBRN Contamination Zone Improvised Fortification / HESCO Terrain / Environment Add a secondary terrain type for mixed or transitional environments
PRIMARY
- Select terrain - Urban / CQB (Dense buildings, streets < 50m) Urban / Open (City blocks, 50–200m lanes) Open Desert / Flatlands (500m+ sightlines) Dense Woodland / Forest (< 200m visibility) Mountainous / High Altitude Subterranean / Cave / Tunnel Jungle / Tropical (< 100m visibility) Coastal / Littoral / Beach Riverine / Wetlands / Swamp Arctic / Snow / Extreme Cold Agricultural / Farmland (mixed cover) Semi-Arid / Scrubland Weather Conditions Optional but affects scoring. Fetch live conditions or set manually.
LIVE FETCH
Wind Speed . optional
- Not specified - Calm (0–5 km/h) Light (6–20 km/h) Moderate (21–40 km/h — affects accuracy at 300m+) Strong (41–60 km/h — significant accuracy degradation) Severe (61–80 km/h — operations critically impaired) Extreme (80+ km/h — mission abort threshold) Wind Direction . optional
- Not specified - Headwind (into engagement axis) Tailwind (behind engagement axis) Crosswind — Left Crosswind — Right Variable / Swirling Precipitation
- Not set - None / Clear Light Rain Moderate Rain (optics partially degraded) Heavy Rain (visibility <500m, footing compromised) Light Snow Heavy Snow / Blizzard (visibility <100m) Hail Sandstorm / Dust Storm (visibility <50m) Dense Fog (visibility <200m) Temperature
- Not set - Extreme Cold (below -20°C / -4°F) Cold (-20 to 0°C / -4 to 32°F) Cool (0–15°C / 32–59°F) Mild (15–25°C / 59–77°F) — Optimal Hot (26–35°C / 79–95°F) Extreme Heat (36°C+ / 97°F+) — heat stress risk Visibility
- Not set - Unlimited (10km+) Good (5–10 km) Moderate (2–5 km) Poor (500m–2 km) — fog, dust, smoke Very Poor (100–500m) — heavy weather Near-Zero (<100m) — brownout / whiteout / dense fog Threat Intelligence For patrols and unknown threat environments - describe likely enemy, expected initiation type, and how confident your intel is. Optional but improves AI scoring accuracy.
THREAT ACTOR (0 selected, optional) + ADD THREAT ACTOR
None added — unknown / unspecified.
EXPECTED CONTACT TYPE (0 selected, optional) + ADD CONTACT TYPE
None added — general / unknown threat assumed.
INTEL CONFIDENCE (optional)
- Not specified - Confirmed — HUMINT / direct observation High — multiple corroborating sources Probable — pattern-of-life / SIGINT Possible — historical baseline / analyst estimate Unknown — no current reporting Signal Jamming
Not equipped - no electronic warfare capability
OPFOR Profile Define the enemy element your squad is tasked against. Feeds all four scoring agents. Optional — leave blank if threat is truly unknown.
STRENGTH (MIN / MAX)
MIN — 1 (individual) 2 (buddy team) 4 (fireteam) 8 (squad) 13 (platoon) 20 (reinforced platoon) 40 (company) 120 (battalion) 300+ (battalion+) MAX — 1 (individual) 2 (buddy team) 4 (fireteam) 8 (squad) 13 (platoon) 20 (reinforced platoon) 40 (company) 120 (battalion) 300+ (battalion+)
Worst-case (MAX) drives ammo planning.
DISPOSITION (0 selected) + ADD
- Unknown - Hasty ambush — linear Hasty ambush — L-shape Hasty ambush — V-shape Deliberate ambush — prepared positions Defensive — fighting positions Defensive — hardened/fortified Offensive — moving to contact Offensive — assault in progress Patrol / area denial Checkpoint / VCP IED emplacement / observer Sniper / overwatcher Unknown / unconfirmed
VEHICLE / ARMOR (0 selected) + ADD VEHICLE
- Unknown / not specified - None — dismounts only Light trucks / technicals (PKM/DShK mount) VBIED — vehicle-borne IED (suicide car/truck bomb) MRAPs / armored 4x4 (light protected) IFV — BMP-1/2 (23mm / 73mm) IFV — BMP-3 (100mm / 30mm) IFV — Bradley M2A3 (25mm) IFV — CV90 (40mm Bofors) APC — BTR-80/82A (14.5mm) APC — M113 (12.7mm) MBT — T-72/T-80 (125mm) MBT — T-90M (125mm, Relikt ERA) MBT — T-14 Armata (125mm, APS) MBT — Leopard 2A6 (120mm) MBT — M1A2 SEPv3 (120mm) Unknown vehicle type
CREW-SERVED / HEAVY WEAPONS (0 selected) + ADD
- None confirmed / unknown - None confirmed PKM / M240 GPMG (7.62mm) DShK / M2 HMG (12.7mm / .50 cal) NSV / KPV HMG (12.7mm / 14.5mm) ZU-23-2 (twin 23mm AA/ground) AGS-17 / Mk 19 AGL (30mm / 40mm) 82mm mortar (M252 / 2B14) 120mm mortar (M120 / 2S12) SPG-9 recoilless rifle (73mm) RPG-7 / RPG-29 (multiple) ATGM — 9M133 Kornet (laser-guided) ATGM — 9M14 Malyutka / 9M113 Konkurs MANPADS — SA-7 / SA-14 / SA-18 Unknown / unconfirmed crew-served
AIR / UAS THREAT (0 selected) + ADD
- None / unknown - None / no air threat UAV ISR (observation only) FPV drone (attack capable, <1kg payload) Loitering munition (Lancet / Shahed type) Armed UAS (Bayraktar / MQ-1 class) Rotary-wing (Mi-8 / armed Mi-24 Hind) Fixed-wing CAS (Su-25 Frogfoot) MANPADS threat (limits friendly air support) Unknown air threat
PERSONNEL PROTECTION
- Unknown - None — unarmored / civilian clothing Light — soft body armor (IIIA equivalent) Standard — plate carrier (III / III+) Heavy — full SAPI + helmet Vehicle protection (see vehicle field) Unknown Primary Engagement Distance Set the minimum and maximum expected engagement range
MIN
- Min distance - 50m 100m 150m 200m 250m 300m 350m 400m 450m 500m 600m 700m 800m 900m 1,000m 1,100m 1,200m 1,300m 1,400m 1,500m > 1,500m >
MAX
- Max distance - 50m 100m 150m 200m 250m 300m 350m 400m 450m 500m 600m 700m 800m 900m 1,000m 1,100m 1,200m 1,300m 1,400m 1,500m > 1,500m Expected Mission Duration - Select duration - < 30 minutes (Quick raid / ambush) 30–90 minutes (Standard engagement) 2–4 hours (Sustained operation) 4–8 hours (Full day mission) 12+ hours (Overnight / multi-day)
Operation Time Affects NVG scoring, stealth bonuses, and visibility penalties
- Select time of day - Morning — Sunrise to ~1100, cool temps, rising light Afternoon — ~1100 to ~1700, peak heat, longest sustained daylight Evening — ~1700 to sunset, cooling temps, fading light Twilight / Low Light — Dusk/dawn, degraded optics Night — Full darkness, NVG-dependent Night — Blackout (no moonlight, dense cover) Close Air Support (CAS) Will air assets be on station or on-call during this operation?
- No CAS (ground only) - A-10C Thunderbolt II (gun + Maverick + Mk-82) F-16C Fighting Falcon (Mk-82 / GBU-12 / GBU-38) F/A-18E/F Super Hornet (GBU-12 / GBU-31 / AIM-120) F-15E Strike Eagle (GBU-28 / CBU-97 / AIM-9X) F-35A/B/C (GBU-12 / GBU-31 / SDB II) B-1B Lancer (JDAM / JSOW / Mk-82 carpet) B-52H Stratofortress (JDAM / Mk-82 / CALCM) AC-130J Ghostrider (30mm / 105mm / Hellfire / GBU-39) AC-130W Stinger II (30mm / Hellfire / GBU-39) AH-64D/E Apache (Hellfire / Hydra 70 / 30mm M230) AH-1Z Viper (Hellfire / Hydra 70 / 20mm M197) OH-58D Kiowa Warrior (Hellfire / .50 cal / stinger) CH-47F Chinook (armed escort config) Mi-28N Havoc (AT-16 / S-8 / 30mm 2A42) Ka-52 Alligator (Vikhr / S-13 / 30mm 2A42) MQ-9 Reaper (Hellfire / GBU-12 / AIM-9X) MQ-1C Gray Eagle (Hellfire / GBU-44) RQ-4 Global Hawk (ISR / sensor only — no strike) Switchblade 600 (loitering munition — anti-armor) Switchblade 300 (loitering munition — soft target) Shahed-136 / Geranium-2 (threat — loitering) TB2 Bayraktar (MAM-L / MAM-C) Tomahawk TLAM (BGM-109 — long-range strike) SM-6 (surface-to-air / surface-to-surface) 5-inch Mk 45 deck gun (Naval gunfire support) Artillery / Indirect Fire Support Tubes or rockets supporting this mission. Range status determines whether fires are actually available at the objective.
- No artillery support - 60mm Mortar Section (M224 — 3.5 km) 81mm Mortar Platoon (M252 — 5.9 km) 120mm Mortar Section (M120/M121 — 7.2 km) 105mm Howitzer Battery (M119A3 — 14 km / 19.5 km RAP) 155mm Howitzer Battery (M777A2 — 24 km / 30 km Excalibur) 155mm SP Battery (M109A7 Paladin — 24 km / 30 km Excalibur) HIMARS Battery (M142 — 70 km GMLRS / 150 km ER-GMLRS) MLRS Battery (M270A2 — 70 km GMLRS / 300 km ATACMS) Allied 155mm Battery (coalition tubes) Naval Gunfire Support (5-inch / 127mm) Quick Reaction Force (QRF) Will a QRF element be available to reinforce if the situation deteriorates?
No QRF - squad is unsupported Infantry Squad (dismounted, ~9 pax) Infantry Platoon (dismounted, ~35 pax) MRAP-mounted QRF (M-ATV or MaxxPro, ~12 pax) Stryker ICV Section (2× Stryker, ~18 pax) Bradley IFV Section (2× M2 Bradley, ~12 pax) LRAS3-mounted Scout Platoon (HMMWV) Armor Section (2× M1A2 Abrams) Armor Platoon (4× M1A2 Abrams) Combined Arms Team (Abrams + Bradley + infantry) MEDEVAC (UH-60L Black Hawk — CASEVAC only) UH-60M Black Hawk (air assault, ~11 pax) CH-47F Chinook (heavy lift, ~33 pax) MH-6 Little Bird (SOF insert, ~6 pax) MH-60M Black Hawk (SOF, ~12 pax) MH-47G Chinook (SOF heavy lift, ~30 pax) Ranger Platoon (airborne QRF) SEAL Troop (maritime / SOF) SF ODA Team (12 pax, advisor-capable) MARSOC MSOT (SOF ground) EOD Team (IED / CBRN focus) K9 / Tracking Team Illumination Conditions Modifies NVG scoring. Optional - defaults to op time if not specified.
- Not specified - Full moon — significant ambient light, NVG still useful Quarter moon — partial ambient, NVG recommended New moon / overcast — near-blackout, NVG critical Artificial illumination — flares, stadium lights, city glow IR illumination only — invisible to naked eye, NVG-dependent Active flare support (mortar / aircraft) Logistics How far out is your next resupply, and do you have CASEVAC if someone goes down? Both affect how aggressively your squad can operate.
RESUPPLY WINDOW
- Not specified - Fully self-sufficient (all ammo/water organic to squad) Resupply < 2 hours away Resupply 2–6 hours away Resupply 6–12 hours away — plan for conservation Resupply 12–24 hours away — strict ammo discipline No resupply planned — isolated operation CASEVAC / MEDEVAC
- Not specified - MEDEVAC < 10 min (Golden Hour fully covered) MEDEVAC 10–30 min (urgent surgical window) MEDEVAC 30–60 min (delayed surgical risk) MEDEVAC 1–4 hours (high mortality risk for T1) No MEDEVAC available — organic treatment only CASEVAC by vehicle only (no air assets) Language / SIGINT Relevant for advisory, patrol, and COIN missions. Optional.
- Not specified - Organic interpreter (fully bilingual, cleared) Contracted interpreter (TCCC/site clearance) SIGINT / language specialist attached Limited language capability (basic phrases) Translation app / AI device No language capability Mission Narrative (OPORD) Plain-language mission description fed directly to all four scoring agents. Include intent, tasks, constraints, and any details not captured by the dropdowns above.
RUN SQUAD ANALYSIS ↓ EXPORT DATA ↑ IMPORT DATA
ADD AT LEAST 2 PERSONNEL TO RUN
Preset Templates
US Army Rifle Squad (9-man) (9 pax) USMC Infantry Fire Team (4-man) (4 pax) SOF Direct Action Team (6-man) (6 pax) Sniper / Overwatcher Pair (2 pax) ANA-Style Light Infantry (8-man) (8 pax)
SAVE