Squad Loadout Planner
Guarino Industries LLC
SQUAD CONFIGURATION — ALPHA
Build your team - minimum 2, maximum 20 personnel
0 / 20 PERSONNEL ASSIGNED
Add multiple target classes if the mission involves mixed threats
PRIMARY
Add a secondary terrain type for mixed or transitional environments
PRIMARY
Optional but affects scoring. Fetch live conditions or set manually.
Wind Speed . optional
Wind Direction . optional
Precipitation
Temperature
Visibility
For patrols and unknown threat environments - describe likely enemy, expected initiation type, and how confident your intel is. Optional but improves AI scoring accuracy.
THREAT ACTOR (0 selected, optional)
None added — unknown / unspecified.
EXPECTED CONTACT TYPE (0 selected, optional)
None added — general / unknown threat assumed.
INTEL CONFIDENCE (optional)
Signal Jamming
Not equipped - no electronic warfare capability
Define the enemy element your squad is tasked against. Feeds all four scoring agents. Optional — leave blank if threat is truly unknown.
STRENGTH (MIN / MAX)
Worst-case (MAX) drives ammo planning.
DISPOSITION (0 selected)
VEHICLE / ARMOR (0 selected)
CREW-SERVED / HEAVY WEAPONS (0 selected)
AIR / UAS THREAT (0 selected)
PERSONNEL PROTECTION
Set the minimum and maximum expected engagement range
MIN
>
MAX
Affects NVG scoring, stealth bonuses, and visibility penalties
Will air assets be on station or on-call during this operation?
Tubes or rockets supporting this mission. Range status determines whether fires are actually available at the objective.
Will a QRF element be available to reinforce if the situation deteriorates?
Modifies NVG scoring. Optional - defaults to op time if not specified.
How far out is your next resupply, and do you have CASEVAC if someone goes down? Both affect how aggressively your squad can operate.
RESUPPLY WINDOW
CASEVAC / MEDEVAC
Relevant for advisory, patrol, and COIN missions. Optional.
Plain-language mission description fed directly to all four scoring agents. Include intent, tasks, constraints, and any details not captured by the dropdowns above.
ADD AT LEAST 2 PERSONNEL TO RUN
Save / Load Squad
Preset Templates
squad firepower + role analysis
Squad Firepower
Collective firepower vs target
STANDBY
STANDBY
Role Assignment
Right weapons for the mission?
STANDBY
STANDBY
squad compatibility & sustainment
Squad Compatibility
Sustainment, load, redundancy
STANDBY
STANDBY
External Support Multiplier
How much does available air support and QRF change the outcome?
STANDBY
STANDBY
G.I. J.O.E. AI
Guarino Industries Joint Offensive and defensive physics Engine — ask about your loadout, weak spots, or fixes.
Run squad analysis first to activate G.I. J.O.E. AI